I’ve settled into looking at Scars of Mirrodin cards for the rest of September; it seems like a good fit with all the preview and new set release excitement everyone is sharing.
Today I want to look at a different creature: Kemba’s Skyguard.
Kemba’s Skyguard is a pretty sweet take on Wild Griffin type creatures. A 2/2 with flying for just three mana is an excellently aggressive creature for Limited and Wild Griffin currently seats high in white commons for Magic 2011 drafts.
Kemba’s Skyguard, however, isn’t just a Wild Griffin. Wild Griffin isn’t currently in my cube since other options are available (such as Shu Cavalry). I do think the Skyguard will make the cube for one small reason: “When Kemba’s Skyguard enters the battlefield, you gain 2 life.” Two life is a very nice boost when most creatures come with two power. While the double white in the mana cost makes it much trickier to play early, any control deck running white will gladly play this in the middle of the game to great benefit.
Two life sounds small but that’s 10% of your starting total. 10% is a bit bigger than you may think. Games, especially ones of attrition and well-placed attacks, can be decided on two life. This flying Cat Knight will feel right at home as one more way decks calculating life totals will get a surprise.